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Game Mechanics

Source-backed explanations of extraction, Path of Glory ranks, Soul Hunt, Returner Woodling, build systems and squad rules.

Showing 9 of 9 mechanics

build system

Build Customization

Official material confirms class builds combine active skills, talent trees, equipment and gem affixes.

economy

Economy and Auction House

Official developer notes confirm an Auction House and planned Season 1 purchasing improvements tied to the Loadout Station and live market prices.

core loop

Extraction Loop

Enter a Gyldenmist-corrupted area, gather spoils, fight Corroded enemies or rival Gyldhunters, and extract before losing the carried loadout on death.

multiplayer

Online Player Count and Match Capacity

The Xbox store lists online co-op for two to three players and online multiplayer for two to fifteen players, separate from the solo and squad rules.

ranked progression

Path of Glory Ranked System

An optional ranked progression system that scores extraction, monsters, tasks and recovered assets without changing the underlying matchmaking pool.

progression

Progression Systems

Official store material describes progression through active skills, talent trees, equipment, gem affixes, weapon stances and loot returned to camp.

extraction

Returner Woodling and Soul of Return

The official website states that players locate and defeat a Returner Woodling to obtain a Soul of Return used to escape with their spoils.

multiplayer

Solo and Three-Player Squads

Players can hunt alone or form a squad of up to three Gyldhunters. Official developer notes also allow duplicate classes in a squad.

seasonal gameplay

Soul Hunt: Season 1

The first seasonal framework, combining Soul Hunt tasks with the progressively released Soul Harvest activity and the Soulgnawer elite enemy.